It seems we’re boarding the RTX hype train as Palit sends its GeForce RTX 2070 Super Jetstream to us to put to the test. This is kind of a new frontier for us, given that NVIDIA’s RTX brings plenty of new things to the table that we’ll need to explore its inner workings to understand it fully. So, then. Without further ado, let’s begin.
It seems we’re boarding the RTX hype train as Palit sends its GeForce RTX
2070 Super Jetstream to us to put to the test. This is kind of a new frontier
for us, given that NVIDIA’s RTX brings plenty of new things to the table that
we’ll need to explore its inner workings to understand it fully. So, then.
Without further ado, let’s begin.
Palit had a certain design language when it came to
presenting its products, specifically the ones in the JetStream lineup. Gone
are the minimalist and unique aesthetics in the packaging and now we have a
picture of a storm over the skies. Wouldn’t really fit the bill when it comes
to premium presentations, but regardless of that case you’d buy it for the
product and not for the packaging.
Anyway, moving forward, Palit keeps the bundles to a
minimum. Honestly, what we have right here are just the essentials. There’s the
Palit GeForce RTX 2070 Super Jetstream in anti-static bag, a product manual, a disc driver and that’s about it.
At first glance, you’ll notice Palit’s attempt in refining its signature Super Jetstream. It has a more industrial yet cleaner look to it, and given its black and silver theme you have plenty of room in fitting it with your build’s theme. Mind you, the card also has some heft to it. It's quite thick at 59.6mm, occupying 2.7 slots.
RGB on the other hand is set up via Palit's Thunder Master app. The options are quite limited, however. You can turn it off totes, use it as an indication for the GPU temperature, choose a specific color, or rainbow.
The Palit GeForce RTX 2070 Super Jetstream also comes with a healthy serving of ports - a single HDMI Port, three DisplayPort 1.4 ports, and a USB Type-C port on its honeycomb bracket. |
The Palit RTX 2070 Super Jetstream also comes with quite a sexy backplate that also dons the Jetstream logo. |
RGB on the other hand is set up via Palit's Thunder Master app. The options are quite limited, however. You can turn it off totes, use it as an indication for the GPU temperature, choose a specific color, or rainbow.
PERFORMANCE
NVIDIA's RTX brought with it plenty of new things that we'll need to make several adjustments on our benchmark methodologies to accommodate it. For starters, the current and only game that supports Ray Tracing is Battlefield V, but others are set to follow. It's also limited to DirectX 12, which at this time is still unsupported by Fraps.
3DMark Time Spy
3DMark Time Spy is a DirectX 12 benchmark test for Windows 10 gaming PCs. Time Spy is one of the first DirectX 12 apps to be built the right way from the ground up to fully realize the performance gains that the new API offers. With its Extreme counterpart rendering visuals in 4K.
3DMark Firestrike
Fire Strike is a showcase DirectX 11 benchmark for modern gaming PCs. Its ambitious real-time graphics are rendered with detail and complexity far beyond other DirectX 11 benchmarks and games. With Extreme and Ultra versions raising resolution in 25650 x 1440 and 4K.
Battlefield V
Battlefield V is the very first title to support NVIDIA's Ray Tracing. Our test involves a run on the War Stories - Under No Flag section to test out the performance between RTX enabled and disabled. And of course, everything possible to adjust set to maximum/ultra. Drive it hard.
Settings:
Ambient Occlusion: SSAO
Anti-aliasing Post-processing: TAA High
DXR: Ultra/Off
Effects Quality Ultra
GPU Memory Restriction: Off
Graphics Quality: Ultra
Lighting Quality: Ultra
Mesh Quality: Ultra
Post-processing Quality: Ultra
Resolution Scale: Ultra
Terrain Quality: Ultra
Texture Filtering: Ultra
Texture Quality: Ultra
Undergrowth Quality: Ultra
Framerate Limiter: 200Settings:
Ambient Occlusion: SSAO
Anti-aliasing Post-processing: TAA High
DXR: Ultra/Off
Effects Quality Ultra
GPU Memory Restriction: Off
Graphics Quality: Ultra
Lighting Quality: Ultra
Mesh Quality: Ultra
Post-processing Quality: Ultra
Resolution Scale: Ultra
Terrain Quality: Ultra
Texture Filtering: Ultra
Texture Quality: Ultra
Undergrowth Quality: Ultra
VSync: Off
Future Frame Rendering: On
The Witcher 3
The Witcher 3 despite its age is still one of the most demanding titles as it holds up graphically. Our test is done on Mulbrydale.
Settings:
VSync: Off
FPS: Unlimited
NVIDIA Hairworks: Off
Number of Background Characters: Ultra
Shadow Quality: Ultra
Terrain Quality: Ultra
Water Quality: Ultra
Grass Density: Ultra
Texture Quality: Ultra
Foliage Visibility Range: Ultra
Detail Level: Ultra
Ambient Occlusion: SSAO
Depth of Field: On
Chromatic Abberation: On
Vignetting: On
Light Shafts: On
Final Fantasy XV
Final Fantasy XV from Square Enix is one of the most graphically intensive games to date, offering rich details and beautiful visuals to boot. Our test run involves a run on the great wilderness from Hammerhead to the road ahead.
Settings:
Framerate: 120fps
Resolution: 100%
Preset: Highest
Assets: On
Model LOD: High
TRAM: Highest
Anisotropic Filtering: High
Geomapping: On
Lighting: High
Shadows: Highest
Ambient Occlusion: High
Anti-aliasing: TAA
Motion Blur: On
Filtering: Highest
NVIDIA Hairworks: Off
NVIDIA VXAO: Off
NVIDIA TurfEffects: Off
NVIDIA ShadowLibs: Off
Final Fantasy XV DLSS Test
Final Fantasy XV's Benchmark Tool now comes with DLSS. DLSS seems to be locked down to 4K, so results will be for that resolution only. For this one, we'll compare results when it's activated and off.
Settings
Assets: On
Model LOD: High
TRAM: Highest
Anisotropic Filtering: High
Geomapping: On
Lighting: Highest
Shadows: Higherst
Ambient Occlusion
Anti-aliasing: TAA
Motion Blur: On
Filtering: Highest
NVIDIA DLSS: On
NVIDIA HairWorks: On
NVIDIA VXAO: On
NVIDIA TurfEffects: On
NVIDIA ShadowLibs: On
(Recorded with GeForce Experience)
Assassin's Creed Odyssey
Settings:
Adaptive Quality: Off
Ambient Occlusion: Very High
Anti-aliasing: High
Character: Ultra High
Clutter: Very High
Depth of Field: High
Character Texture Detail: Ultra High
Texture Detail: High
Environment Details: Ultra High
Fog: High
Resolution Modifier: 100
Screen Space Reflections: High
Shadows: Ultra High
Terrain: High
Volumetric Clouds: Ultra High
Water: Very High
Settings:
Adaptive Quality: Off
Ambient Occlusion: Very High
Anti-aliasing: High
Character: Ultra High
Clutter: Very High
Depth of Field: High
Character Texture Detail: Ultra High
Texture Detail: High
Environment Details: Ultra High
Fog: High
Resolution Modifier: 100
Screen Space Reflections: High
Shadows: Ultra High
Terrain: High
Volumetric Clouds: Ultra High
Water: Very High
Ubisoft's Assassin's Creed Odyssey looks like it still used the same engine as Assassin's Creed Origins, but a more refined one at that. Our test run is done on the Coast of Koliadai area.
Metro Last Light Redux Benchmark Tool
Metro Last Light Redux features a built in benchmarking tool that can simulate on multiple passes and comes with detailed sequences.
Settings:
Quality: Very High
SSAA: On
Texture Filtering: AF 16X
Motion Blur: Off
Tesselation: Very High
VSync: Off
Advanced PhysX: Off
Runs: 3
Temperature
For the temperature, we look for the average on a 30-minute idle state and load temperatures are tracked during 3DMark's Time Spy stress test for the same duration. The test system is under a 30C ambient room temperature, and unit is in Celsius.
EARLY FINDINGS
Palit's GeForce RTX 2070 Super Jetstream definitely provided a vast learning space for us. RTX shows a lot of visual promise, although we can see such a huge strain in performance when it's activated. We're looking ahead to development improvements on its performance. It's a shame, really that Battlefield V is the only supports it at the time of writing, we'd love to test it out on other titles as well to make a more conclusive report. The majority of our testing procedures involve reviewing it as a normal card due to the lack of support for RTX titles currently.
Specifically in terms of the Palit GeForce RTX 2070 Super Jetstream, it's easily a performer by the numbers as it delivers on both 1080p and 1440p. Shooting for 4K especially with DXR enabled however would be asking for it. It's easily a great gaming card so to speak, allowing you to go nuts on the quality on 1080p and 1440p to an extent. Ray Tracing is just too demanding, and we can't stress enough how we're in need of more titles to support it for us to fully explore its potential.
We'll be looking into this further, and if you have other games you have in mind tested or you have some comments on our tests, please feel free to drop a message.
We'll be looking into this further, and if you have other games you have in mind tested or you have some comments on our tests, please feel free to drop a message.
COMMENTS