NVIDIA’s GeForce GTX 1660 did plenty of work in the 1080p realm, becoming a big success especially for those not looking to jump into the shine of RTX just yet. It has only been a couple of months since NVIDIA brought it to appease the mainstream crowd, but it seems the company is hard at work as it pushes a SUPER variant of the GeForce GTX 1660. Enter the GeForce GTX 1660 SUPER, the newest in the Turing family to swoon 1080p gamers. What we have today is the COLORFUL iGame GeForce GTX 1660 SUPER Ultra, and we’re going to take it out for a spin. Well, indoors.
NVIDIA’s GeForce
GTX 1660 did plenty of work in the 1080p realm, becoming a big success especially
for those not looking to jump into the shine of RTX just yet. It has only been
a couple of months since NVIDIA brought it to appease the mainstream crowd, but
it seems the company is hard at work as it pushes a SUPER variant of the GeForce
GTX 1660. Enter the GeForce GTX 1660 SUPER, the newest in the Turing family to swoon
1080p gamers. What we have today is the COLORFUL iGame GeForce GTX 1660 SUPER
Ultra, and we’re going to take it out for a spin. Well, indoors.
About the
GeForce GTX 1660 SUPER:
We’ve seen
NVIDIA release SUPER variants of the RTX cards, and the 1660 SUPER in this case
gets the same treatment. It still uses the same TU116 GPU with 1408 CUDA Cores,
1530 MHz/1785 MHz Base/Boost, but now with 336 GB/sec bandwidth.
Technical Specifications:
GPU Code Name: TU116
Manufacturing Process: 12nm
CUDA Cores: 1408
Core Clock: Base:1530Mhz;Boost:1785Mhz
One-Key OC: Base:1530Mhz;Boost:1830Mhz
Memory Clock: 14Gbps
Memory Size: 6GB
Memory Bandwidth: 336GB/s
Power Connector: 8-pin
TDP: 125W
Ports: DP+HDMI+DVI
PACKAGING
The COLORFUL iGame
GeForce GTX 1660 SUPER Ultra (that’s a handful to say) arrives with the
usual flair from COLORFUL. The SUPER branding is now there, of course, and other
key features are printed on the box as well. COLORFUL also wants to highlight its
RGB Light customization, which will get to in a bit.
Anyway, once you
open it up, you’ll be met with the card itself, plus a poster, some paperwork and
a set of stickers. The sticker is a nice addition in the package, giving you
more stuff to put on COLORFUL’s branding.
DESIGN
The COLORFUL
iGame GeForce GTX 1660 SUPER Ultra is one of the coolest cards we’ve seen. It’s
deep black matte shroud looks great with its ridges and lines. There’s a nice
looking black backplate as well that gives it some edgy aesthetics, and with
added vent cutouts for the heat to escape.
Anyway, moving
forward COLORFUL dons its 1660 SUPER with a triple-fan setup to give it some
creds in cooling. The COLORFUL iGame logo on the side also lights up, and you
can control it with various lighting effects. Further down is an 8-pin power
connector.
You’ll only be getting three options for outputs here – ports for a Dual Link DVI-D,
HDMI, and DisplayPort at the back. There’s also COLORFUL’s one-key overclock
that shoots up the boost clock to 1830 MHz without all the fuss and muss.
PERFORMANCE
While we don’t
exactly have a GeForce GTX 1660 to match up with its SUPER incarnation, we did
manage to snag a GTX 1660 Ti to help us compare plenty of things here. And the
results are pretty much great on record.
TEST SYSTEM
SETUP
Motherboard:
GIGABYTE AORUS X570 ELITE
CPU: AMD RYZEN 5
3600X
GPU: COLORFUL
iGame GeForce GTX 1660 SUPER Ultra 6G
RAM: ZADAK 16GB
DDR4 RAM 3600MHz
Cooler: Noctua
NH-D15 chromax.black
Storage: Plextor
M9e 512GB M.2 SSD + Seagate BarraCuda 4TB + 2TB Western Digital Green HDD
PSU: Corsair
RM750 750 Watt 80 PLUS Gold Certified Fully Modular PSU
Case:
Silverstone RL06
OS: Windows 10
Pro
Display:
ViewSonic VX2758 144Hz Monitor
3DMark Time Spy
3DMark Time Spy is
a DirectX 12 benchmark test for Windows 10 gaming PCs. Time Spy is one of the
first DirectX 12 apps to be built the right way from the ground up to fully
realize the performance gains that the new API offers. With its Extreme
counterpart rendering visuals in 4K.
3DMark Firestrike
Fire Strike is a
showcase DirectX 11 benchmark for modern gaming PCs. Its ambitious real-time
graphics are rendered with detail and complexity far beyond other DirectX 11
benchmarks and games. With Extreme and Ultra versions raising resolution in
25650 x 1440 and 4K.
Unigine
Superposition
Unigine
Superposition is an extreme performance and stability test for PC with tests
for 1080p, 4K, and 8K.
Battlefield V
Battlefield V is
the very first title to support NVIDIA's Ray Tracing. Our test involves a run
on the War Stories - Under No Flag section to test out the performance between
RTX enabled and disabled. And of course, everything possible to adjust set to
maximum/ultra. Drive it hard.
Settings:
DirectX 12
Ambient Occlusion:
SSAO
Anti-aliasing
Post-processing: TAA High
DXR: Off
Effects Quality
Ultra
GPU Memory
Restriction: Off
Graphics Quality:
Ultra
Lighting Quality:
Ultra
Mesh Quality:
Ultra
Post-processing
Quality: Ultra
Resolution Scale:
Ultra
Terrain Quality:
Ultra
Texture Filtering:
Ultra
Texture Quality:
Ultra
Undergrowth
Quality: Ultra
Framerate Limiter:
200
VSync: Off
Future Frame
Rendering: Off
Ghost Recon Breakpoint comes with a built in benchmark which allows you to check how well the game is running on your system with the current settings.
Settings:
Vsync: Off
Refresh Rate: 144
Resolution Scaling: 100
Temporal Injection: On
Anti-Aliasin: On
Foreground Framerate Limit: Off
Background Framerate Limit: Off
Preset: Ultimate
Sharpening: FidelityFX
Final Fantasy XV
Final Fantasy XV
from Square Enix is one of the most graphically intensive games to date,
offering rich details and beautiful visuals to boot. Our test run involves a
run on the great wilderness from Hammerhead to the road ahead.
Settings:
Framerate: 120fps
Resolution: 100%
Preset: Highest
Assets: On
Model LOD: High
TRAM: Highest
Anisotropic
Filtering: High
Geomapping: On
Lighting: High
Shadows: Highest
Ambient Occlusion:
High
Anti-aliasing: TAA
Motion Blur: On
Filtering: Highest
NVIDIA Hairworks:
Off
NVIDIA VXAO: Off
NVIDIA
TurfEffects: Off
NVIDIA ShadowLibs:
Off
The Witcher 3
The Witcher 3
despite its age is still one of the most demanding titles as it holds up
graphically. Our test is done on Mulbrydale.
Settings:
VSync: Off
FPS: Unlimited
NVIDIA Hairworks:
Off
Number of
Background Characters: Ultra
Shadow Quality:
Ultra
Terrain Quality:
Ultra
Water Quality:
Ultra
Grass Density:
Ultra
Texture Quality:
Ultra
Foliage Visibility
Range: Ultra
Detail Level:
Ultra
Ambient Occlusion:
SSAO
Depth of Field: On
Chromatic Abberation:
On
Vignetting: On
Light Shafts: On
Final Fantasy XIV
Shadowbringers
The Final Fantasy
XIV Shadowbringers official benchmark tool uses actual maps and playable
characters to assign a score to your PC and rate its performance. A character
creation tool is also included, allowing you to view a playable character as
they will appear in-game.
Settings:
Graphics Settings:
Maximum Preset
Real-time
Reflections: Maximum
Anti-aliasing:
FXAA
Transparent
Lighting Quality: High
Grass Quality:
High
Parallax
Occlusion: High
Tessellation: High
Glare: Standard
Texture Filtering:
Anisotropic x16
Forza Horizon 4
Forza Horizon 4 features an in-game benchmark mode that loads an automated race to profile your PC's performance in various settings. It looks cool as heck, too.
Settings:
VSync: Off
Motion Blur: Off
Anisotropic Filtering: Ultra
Night Shadows: On
Shadow Quality: Ultra
Environment Texture Quality: Ultra
Static Geometry Quality: Ultra
Dynamic Geometry Quality: Ultra
MSAA: 2X
SSAO Quality: High
Reflection Quality: High
Windshield Reflection Quality: High
Mirror Quality: Ultra
World Car Level of Detail: Ultra
Deformable Terrain Quality: Ultra
SSR Quality: High
Lens Effects: Ultra
Shader Quality: Ultra
Particle effects Quality: High
Motion Blur: Off
Anisotropic Filtering: Ultra
Night Shadows: On
Shadow Quality: Ultra
Environment Texture Quality: Ultra
Static Geometry Quality: Ultra
Dynamic Geometry Quality: Ultra
MSAA: 2X
SSAO Quality: High
Reflection Quality: High
Windshield Reflection Quality: High
Mirror Quality: Ultra
World Car Level of Detail: Ultra
Deformable Terrain Quality: Ultra
SSR Quality: High
Lens Effects: Ultra
Shader Quality: Ultra
Particle effects Quality: High
Power Draw and Temperature
Our power draw and temperature tests are done with the system idle in the first 30 minutes after boot up, and afterwards a load test of 3DMark Time Spy on loop for another 30 minutes.
CONCLUSION
The GeForce GTX
1660 Ti pretty much did some solid score on the 1080p realm, especially with
its price tag of $279 when it hit the market. As NVIDIA slaps a $229 price tag
on the new GeForce GTX 1660 SUPER, what are we seeing here? Well, by the
numbers, we’ve seen it being able to stand quite close enough to the GeForce GTX
1660 Ti. So, does this mean NVIDIA is stifling the competition?
The GeForce GTX
1660 SUPER presents some solid price to performance ratio that it’s now so hard
to justify a GeForce GTX 1660 Ti purchase today. It's an easy purchase if you're jumping ship from the GeForce GTX 1060, and even better if you're starting out on PC gaming. It's definitely an easy pick.
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